#[doc = "Required features: `\"ApplicationModel\"`, `\"Foundation_Collections\"`"]
#[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))]
pub trait IGameListEntry_Impl: Sized {
    fn DisplayInfo(&self) -> ::windows_core::Result<super::super::super::ApplicationModel::AppDisplayInfo>;
    fn LaunchAsync(&self) -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<bool>>;
    fn Category(&self) -> ::windows_core::Result<GameListCategory>;
    fn Properties(&self) -> ::windows_core::Result<super::super::super::Foundation::Collections::IMapView<::windows_core::HSTRING, ::windows_core::IInspectable>>;
    fn SetCategoryAsync(&self, value: GameListCategory) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction>;
}
#[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))]
impl ::windows_core::RuntimeName for IGameListEntry {
    const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.IGameListEntry";
}
#[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))]
impl IGameListEntry_Vtbl {
    pub const fn new<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>() -> IGameListEntry_Vtbl {
        unsafe extern "system" fn DisplayInfo<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.DisplayInfo() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::core::mem::forget(ok__);
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn LaunchAsync<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.LaunchAsync() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::core::mem::forget(ok__);
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn Category<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut GameListCategory) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.Category() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn Properties<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.Properties() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::core::mem::forget(ok__);
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn SetCategoryAsync<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, value: GameListCategory, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.SetCategoryAsync(value) {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::core::mem::forget(ok__);
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        Self {
            base__: ::windows_core::IInspectable_Vtbl::new::<Identity, IGameListEntry, OFFSET>(),
            DisplayInfo: DisplayInfo::<Identity, Impl, OFFSET>,
            LaunchAsync: LaunchAsync::<Identity, Impl, OFFSET>,
            Category: Category::<Identity, Impl, OFFSET>,
            Properties: Properties::<Identity, Impl, OFFSET>,
            SetCategoryAsync: SetCategoryAsync::<Identity, Impl, OFFSET>,
        }
    }
    pub unsafe fn matches(iid: *const ::windows_core::GUID) -> bool {
        *iid == <IGameListEntry as ::windows_core::ComInterface>::IID
    }
}
