I've been asked to write a few words about the demo code, so here goes.

This demo was 100% coded in ASM-One 1.48 By T.F.A. It has been optimized to
run on a 68030/50Mhz, but will run on any cpu with the 68020 instruction set,
2MB chip and 4MB fastmem. It may run slightly faster on a 68060 at
some points, but has not been properly optimized.

No cross-compiling, C(heat)-code or animations was used to make this demo.

BIG UP has to go Kalms for providing not just one but two vital pieces of
source code for this demo to be possible; the C2P routines and the
ADPCM encoder/decoder/replayer. THANKS dude, you rock!

Almost all of the effects in the demo was written from scratch by me.
Prospect provided vital glue code, debugging support and the awesome
beat-cube, which gave me the idea for making the NURBS-cube.

ORiGO, 2014-07-11
Solskogen, Norway